<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:dc="http://purl.org/dc/elements/1.1/">
	<channel>
		<title><![CDATA[Guild Forums - All Forums]]></title>
		<link>http://forum.sodalityguild.org/</link>
		<description><![CDATA[Guild Forums - http://forum.sodalityguild.org]]></description>
		<pubDate>Tue, 07 Sep 2010 13:10:53 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[Wednesday September 8 7PMEST - Raid]]></title>
			<link>http://forum.sodalityguild.org/showthread.php?tid=1448</link>
			<pubDate>Sun, 05 Sep 2010 16:55:52 +0000</pubDate>
			<guid isPermaLink="false">http://forum.sodalityguild.org/showthread.php?tid=1448</guid>
			<description><![CDATA[Let me know if this time works.]]></description>
			<content:encoded><![CDATA[Let me know if this time works.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Saturday September 4 7PM EST - Raid?]]></title>
			<link>http://forum.sodalityguild.org/showthread.php?tid=1443</link>
			<pubDate>Thu, 02 Sep 2010 05:26:36 +0000</pubDate>
			<guid isPermaLink="false">http://forum.sodalityguild.org/showthread.php?tid=1443</guid>
			<description><![CDATA[It is Labor Day Weekend in the ol' U S of A. For you euros, that's the day we remember we have poor people.<br />
<br />
We will be missing quite a few. We can either hit some targets/do the x2 or focus on the double AA/xp weekend. Generally plan for 7est if we choose to do something.<br />
<br />
Let me know! Poor people welcome.]]></description>
			<content:encoded><![CDATA[It is Labor Day Weekend in the ol' U S of A. For you euros, that's the day we remember we have poor people.<br />
<br />
We will be missing quite a few. We can either hit some targets/do the x2 or focus on the double AA/xp weekend. Generally plan for 7est if we choose to do something.<br />
<br />
Let me know! Poor people welcome.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Wednesday September 1 7PM EST - Raid]]></title>
			<link>http://forum.sodalityguild.org/showthread.php?tid=1440</link>
			<pubDate>Sun, 29 Aug 2010 23:02:07 +0000</pubDate>
			<guid isPermaLink="false">http://forum.sodalityguild.org/showthread.php?tid=1440</guid>
			<description><![CDATA[Sign up]]></description>
			<content:encoded><![CDATA[Sign up]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Saturday August 28 7PM EST - Raid]]></title>
			<link>http://forum.sodalityguild.org/showthread.php?tid=1434</link>
			<pubDate>Thu, 26 Aug 2010 02:21:36 +0000</pubDate>
			<guid isPermaLink="false">http://forum.sodalityguild.org/showthread.php?tid=1434</guid>
			<description><![CDATA[ya..........woo]]></description>
			<content:encoded><![CDATA[ya..........woo]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Wednesday August 25 7PM EST - Raid]]></title>
			<link>http://forum.sodalityguild.org/showthread.php?tid=1426</link>
			<pubDate>Sun, 22 Aug 2010 03:34:52 +0000</pubDate>
			<guid isPermaLink="false">http://forum.sodalityguild.org/showthread.php?tid=1426</guid>
			<description><![CDATA[Sign up ...]]></description>
			<content:encoded><![CDATA[Sign up ...]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Saturday August 21 6PM EST- Raid]]></title>
			<link>http://forum.sodalityguild.org/showthread.php?tid=1415</link>
			<pubDate>Thu, 19 Aug 2010 03:54:22 +0000</pubDate>
			<guid isPermaLink="false">http://forum.sodalityguild.org/showthread.php?tid=1415</guid>
			<description><![CDATA[RAID YO YO YES woooooooooo]]></description>
			<content:encoded><![CDATA[RAID YO YO YES woooooooooo]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Wednesday August 18 7PM EST - Raid]]></title>
			<link>http://forum.sodalityguild.org/showthread.php?tid=1408</link>
			<pubDate>Sun, 15 Aug 2010 04:34:07 +0000</pubDate>
			<guid isPermaLink="false">http://forum.sodalityguild.org/showthread.php?tid=1408</guid>
			<description><![CDATA[May get pushed to 7, let me know how this time works.]]></description>
			<content:encoded><![CDATA[May get pushed to 7, let me know how this time works.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Saturday August 14 7PM EST - Earlier time, Raid]]></title>
			<link>http://forum.sodalityguild.org/showthread.php?tid=1400</link>
			<pubDate>Tue, 10 Aug 2010 19:58:28 +0000</pubDate>
			<guid isPermaLink="false">http://forum.sodalityguild.org/showthread.php?tid=1400</guid>
			<description><![CDATA[Changed start time to 7PM EST. Norwegians ahoy!]]></description>
			<content:encoded><![CDATA[Changed start time to 7PM EST. Norwegians ahoy!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Wednesday August 11 7PM EST - Earlier time, Raids]]></title>
			<link>http://forum.sodalityguild.org/showthread.php?tid=1395</link>
			<pubDate>Mon, 09 Aug 2010 03:44:27 +0000</pubDate>
			<guid isPermaLink="false">http://forum.sodalityguild.org/showthread.php?tid=1395</guid>
			<description><![CDATA[Set it for 7PM see how that works for people?]]></description>
			<content:encoded><![CDATA[Set it for 7PM see how that works for people?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Wednesday August 4 6PM EST - Labs/Tox]]></title>
			<link>http://forum.sodalityguild.org/showthread.php?tid=1382</link>
			<pubDate>Sun, 01 Aug 2010 00:55:00 +0000</pubDate>
			<guid isPermaLink="false">http://forum.sodalityguild.org/showthread.php?tid=1382</guid>
			<description><![CDATA[Possible raid, might be alot of people out for fan faire in vegas.]]></description>
			<content:encoded><![CDATA[Possible raid, might be alot of people out for fan faire in vegas.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Thursday July 29 8:30/9PM EST - x2 Vigilant]]></title>
			<link>http://forum.sodalityguild.org/showthread.php?tid=1380</link>
			<pubDate>Thu, 29 Jul 2010 19:27:52 +0000</pubDate>
			<guid isPermaLink="false">http://forum.sodalityguild.org/showthread.php?tid=1380</guid>
			<description><![CDATA[Going for the x2 tonight, depending on who we have. Will choose the best classes for victory so may be some sit outs if we have extra.]]></description>
			<content:encoded><![CDATA[Going for the x2 tonight, depending on who we have. Will choose the best classes for victory so may be some sit outs if we have extra.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Saturday July 31 6PM EST - Palace/Tox/Labs]]></title>
			<link>http://forum.sodalityguild.org/showthread.php?tid=1373</link>
			<pubDate>Mon, 26 Jul 2010 22:56:19 +0000</pubDate>
			<guid isPermaLink="false">http://forum.sodalityguild.org/showthread.php?tid=1373</guid>
			<description><![CDATA[Let me know if this day/time works or not for you guys.]]></description>
			<content:encoded><![CDATA[Let me know if this day/time works or not for you guys.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Wednesay July 28 9PM EST - Palace, Tox]]></title>
			<link>http://forum.sodalityguild.org/showthread.php?tid=1368</link>
			<pubDate>Mon, 26 Jul 2010 02:28:19 +0000</pubDate>
			<guid isPermaLink="false">http://forum.sodalityguild.org/showthread.php?tid=1368</guid>
			<description><![CDATA[...........................SIGN UP!]]></description>
			<content:encoded><![CDATA[...........................SIGN UP!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Announcements]]></title>
			<link>http://forum.sodalityguild.org/showthread.php?tid=1366</link>
			<pubDate>Sun, 25 Jul 2010 01:41:36 +0000</pubDate>
			<guid isPermaLink="false">http://forum.sodalityguild.org/showthread.php?tid=1366</guid>
			<description><![CDATA[Iniquity raid announcements will be posted in this forum. If you would like to attend a particular raid please respond to its thread stating you will be there. If you will be late also include when you can arrive.<br />
<br />
Priority will be given to raiders who have signed up in the relevant thread.]]></description>
			<content:encoded><![CDATA[Iniquity raid announcements will be posted in this forum. If you would like to attend a particular raid please respond to its thread stating you will be there. If you will be late also include when you can arrive.<br />
<br />
Priority will be given to raiders who have signed up in the relevant thread.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[SUNDAY July 25 6PM EST - Labs/Tox/Palace - Try to be there please!]]></title>
			<link>http://forum.sodalityguild.org/showthread.php?tid=1359</link>
			<pubDate>Sun, 18 Jul 2010 17:43:58 +0000</pubDate>
			<guid isPermaLink="false">http://forum.sodalityguild.org/showthread.php?tid=1359</guid>
			<description><![CDATA[Hoping to do all our zones and then some if we can! Please try to make it if you are able.]]></description>
			<content:encoded><![CDATA[Hoping to do all our zones and then some if we can! Please try to make it if you are able.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Have you ever seen such hype(pic)?]]></title>
			<link>http://forum.sodalityguild.org/showthread.php?tid=1277</link>
			<pubDate>Tue, 04 May 2010 02:01:23 +0000</pubDate>
			<guid isPermaLink="false">http://forum.sodalityguild.org/showthread.php?tid=1277</guid>
			<description><![CDATA[<img src="http://images.mmosite.com/bbs/upload/2010/04/27/4f535c925539d941fc4e83c7930793ca.jpg" border="0" alt="[Image: 4f535c925539d941fc4e83c7930793ca.jpg]" /><br />
WTF! Sign up, and Win condoms! A player posted the screenshot on a forum(<a href="http://forum.mmosite.com/topics/54/201004/27/12996,1.html%20" target="_blank">source</a>), and directed his fire at such hype.]]></description>
			<content:encoded><![CDATA[<img src="http://images.mmosite.com/bbs/upload/2010/04/27/4f535c925539d941fc4e83c7930793ca.jpg" border="0" alt="[Image: 4f535c925539d941fc4e83c7930793ca.jpg]" /><br />
WTF! Sign up, and Win condoms! A player posted the screenshot on a forum(<a href="http://forum.mmosite.com/topics/54/201004/27/12996,1.html%20" target="_blank">source</a>), and directed his fire at such hype.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[3 New MMOs from Trion Worlds]]></title>
			<link>http://forum.sodalityguild.org/showthread.php?tid=1266</link>
			<pubDate>Wed, 28 Apr 2010 07:49:01 +0000</pubDate>
			<guid isPermaLink="false">http://forum.sodalityguild.org/showthread.php?tid=1266</guid>
			<description><![CDATA[Rift: Planes of Telara<br />
Rift: Planes of Telara provides many playable races to choose from. Each race has its own characteristic look, unique racial ability, and distinctive background story. Races also belong to one of two opposing factions, either Guardian or Defiant. Each race will offer players its own set of advantages and disadvantages during gameplay. Now they made public three races including Bahmi, Mahosian and High Elves, the others will come soon. Players will connect with hundreds of thousands of other gamers to battle creatures overrunning the world, as well as each other. Rift: Planes of Telara is scheduled to launch on the PC in 2011.<br />
<br />
End of Nations<br />
End of Nations brings the real-time strategy (RTS) and massively multiplayer online (MMO) genres together for a groundbreaking gaming experience. Work with thousands of gamers to defeat the Order of Nations as you develop your Commander and build out your forces.<br />
<br />
Syfy<br />
Trion Worlds, Inc.'s third and most groundbreaking title is currently under development at its San Diego studio, in conjunction with the premier television network Syfy. This action-focused MMO is based on a new intellectual property being developed by both companies, designed to reach a mass audience in a way never before possible.<br />
<br />
Info source:<a href="http://”http://news.mmosite.com/content/2010-04-26/trion_worlds_presents_3_blockbusters_in_different_style,1.shtml“" target="_blank">MMOsite.com</a>]]></description>
			<content:encoded><![CDATA[Rift: Planes of Telara<br />
Rift: Planes of Telara provides many playable races to choose from. Each race has its own characteristic look, unique racial ability, and distinctive background story. Races also belong to one of two opposing factions, either Guardian or Defiant. Each race will offer players its own set of advantages and disadvantages during gameplay. Now they made public three races including Bahmi, Mahosian and High Elves, the others will come soon. Players will connect with hundreds of thousands of other gamers to battle creatures overrunning the world, as well as each other. Rift: Planes of Telara is scheduled to launch on the PC in 2011.<br />
<br />
End of Nations<br />
End of Nations brings the real-time strategy (RTS) and massively multiplayer online (MMO) genres together for a groundbreaking gaming experience. Work with thousands of gamers to defeat the Order of Nations as you develop your Commander and build out your forces.<br />
<br />
Syfy<br />
Trion Worlds, Inc.'s third and most groundbreaking title is currently under development at its San Diego studio, in conjunction with the premier television network Syfy. This action-focused MMO is based on a new intellectual property being developed by both companies, designed to reach a mass audience in a way never before possible.<br />
<br />
Info source:<a href="http://”http://news.mmosite.com/content/2010-04-26/trion_worlds_presents_3_blockbusters_in_different_style,1.shtml“" target="_blank">MMOsite.com</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Why Games Are Not Entertaining Anymore?]]></title>
			<link>http://forum.sodalityguild.org/showthread.php?tid=1259</link>
			<pubDate>Mon, 26 Apr 2010 09:24:00 +0000</pubDate>
			<guid isPermaLink="false">http://forum.sodalityguild.org/showthread.php?tid=1259</guid>
			<description><![CDATA[Dunno whether you guys have the same feeling with the player. I do, but dont know why.<br />
<br />
<blockquote><cite>Quote:</cite>When we only got the Nintendo FC, we could enjoy the Super Mario all day long, even forgot food and sleep.We would gather at someone's home and try to complete each stage and to dig out each hidden element.<br />
<br />
But when we have plenty of games now,with better graphics and complicated elements, we just try and quit, again and again. It's really so hard to find a game we could totally enjoy it, not to mention being addicted. <br />
<br />
So we grow up and lose the passion? I don't think so! We still keep browsing the fansite, searching for the new game info.Then why? why games are not fun anymore? <br />
<br />
My friend and I just got the basic conclusion:<br />
<br />
1. We could not find the initial quake;<br />
2. We start to split hairs;<br />
3. The companies pay more attention on making money. They could never make a game really for gaming and fun.<br />
4. In the past, we need the fun of playing games, but now we need more, such as interaction with other gamers. The feeling of belonging to a community is very important, but actually many ppl has ignored this.<br />
5. More and more facts.</blockquote>
<br />
Source: <a href="http://forum.mmosite.com/topics/54/201004/21/12945,1.html" target="_blank">http://forum.mmosite.com/topics/54/20100...945,1.html</a>]]></description>
			<content:encoded><![CDATA[Dunno whether you guys have the same feeling with the player. I do, but dont know why.<br />
<br />
<blockquote><cite>Quote:</cite>When we only got the Nintendo FC, we could enjoy the Super Mario all day long, even forgot food and sleep.We would gather at someone's home and try to complete each stage and to dig out each hidden element.<br />
<br />
But when we have plenty of games now,with better graphics and complicated elements, we just try and quit, again and again. It's really so hard to find a game we could totally enjoy it, not to mention being addicted. <br />
<br />
So we grow up and lose the passion? I don't think so! We still keep browsing the fansite, searching for the new game info.Then why? why games are not fun anymore? <br />
<br />
My friend and I just got the basic conclusion:<br />
<br />
1. We could not find the initial quake;<br />
2. We start to split hairs;<br />
3. The companies pay more attention on making money. They could never make a game really for gaming and fun.<br />
4. In the past, we need the fun of playing games, but now we need more, such as interaction with other gamers. The feeling of belonging to a community is very important, but actually many ppl has ignored this.<br />
5. More and more facts.</blockquote>
<br />
Source: <a href="http://forum.mmosite.com/topics/54/201004/21/12945,1.html" target="_blank">http://forum.mmosite.com/topics/54/20100...945,1.html</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Permissions]]></title>
			<link>http://forum.sodalityguild.org/showthread.php?tid=1214</link>
			<pubDate>Fri, 02 Apr 2010 03:20:52 +0000</pubDate>
			<guid isPermaLink="false">http://forum.sodalityguild.org/showthread.php?tid=1214</guid>
			<description><![CDATA[If you're here and find that you can no longer see the forums we didn't do that on purpose! We moved to a new hosting and data was lost. Simply post and we'll restore you to the permissions you should have.]]></description>
			<content:encoded><![CDATA[If you're here and find that you can no longer see the forums we didn't do that on purpose! We moved to a new hosting and data was lost. Simply post and we'll restore you to the permissions you should have.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Upcoming notes on EQII]]></title>
			<link>http://forum.sodalityguild.org/showthread.php?tid=1210</link>
			<pubDate>Tue, 30 Mar 2010 14:17:46 +0000</pubDate>
			<guid isPermaLink="false">http://forum.sodalityguild.org/showthread.php?tid=1210</guid>
			<description><![CDATA[Alan "Brenlo" Crosby, EQII Senior Producer, discusses hot topics in the EQII Community including Shaders 3.0, Itemization, and New Halas.  Also included is news about upcoming raid content, Battlegrounds support, and the Storyteller system we've been hearing about.  And what's this - a travel revamp?<br />
<br />
<br />
I am going to try something new and try to provide a high level update of where we are headed with EQII.  I would caveat that anything talked about as being in the planning stages, e.g. not actually on release notes, is subject to change.  That said our next update is planned for the month of May.  We have a lot planned for this update, not the least of which is to continue to improve live game performance.  Some servers are struggling a bit with the new load created by returning players, Battlegrounds, more items in the database, etc and are not reacting well.  This is our engineering team’s number one priority.  They are working hard with our Database Operations folks to figure out what is causing the issue and how best to correct it.  They are streamlining database queries and cleaning up old data.  This will be an ongoing effort and is of great importance to our team, especially Rothgar, our lead engineer, as you may have noted through his hundreds of posts.<br />
<br />
 <br />
<br />
Shader 3.0: Is going well.  Yup this is taking a lot longer than we had planned.  The reason?  We had hoped to make performance gains for all Shader 3.0 cards, but as we continued to progress, we actually saw diminishing returns on all but the most high end cards.  This lead to the Graphics Coder, reworking the lighting engine and other systems to try and get those performance gains back.  We are starting to see some success and we should be pushing this live with the next update.  In fact, I think it is already enabled on Test where we encourage you to give it a try.<br />
<br />
 <br />
<br />
New Halas:  We shifted around some of our priorities leading up to the expansion launch and this included shifting New Halas back one update.  Frankly we needed more time.  New player zones actually require a lot more work than a dungeon, overland, or raid zone.  Significantly more work in fact, so rather than rush it, we moved it back.  You will be pleased to know that it is progressing quite well.  The zone art is amazing, as is the housing. I think a lot of players may be moving their homes in the near future.  We have a team of designers working on the quests and population, along with a team of artists working on items.  There has been a good deal of excitement from the team as they watch it all come together.  New Halas is coming in the next update, barring some unforeseen event, like a comet smashing into the Earth or something.  Oh and no, there will not be guild halls available in New Halas at launch.   Sorry folks.<br />
<br />
 <br />
<br />
Travel Revamp:  As we look at the systems in the game, one of the most deficient and illogical, in our opinion, is our current travel system.  We used many mixed systems which often do not make sense.  Some zones have bells, some have spires, etc. . .  So we are in the process of cleaning all of those up for our next update.  Expect a more streamlined, logical system that makes a lot more sense, coming to Norrath in the near future.  Expect more details on the forums as we get closer to May.<br />
<br />
 <br />
<br />
Storyteller System:  Just in time for Halas, and hopefully an influx of new players, we will be adding the Storyteller system.  A new UI element that tracks quests together, in a meaningful way, to tell a larger story.  When you are sent out to kill ten rats, we hope to provide a deeper understanding of why and how it fits into a larger picture, as well as showing how far along you have progressed in the story.  This is the system that will tie the Golden Path together, giving new players a guided experience, if they choose, through some of our best content. <br />
<br />
 <br />
<br />
Itemization:  We know that there are many concerns over the itemization in Sentinel’s Fate and we are already working to make those items more desirable and chase worthy.  Frizznik has done some of the messaging on the forums, and Kander is implementing those and other changes as I type this.  We appreciate all of the feedback we have received from you on the items and ask that you please continue to look over the adjustments we make.  We need and value your opinions, so get back to us if you can.<br />
<br />
 <br />
<br />
We will continue to support the Battlegrounds, making changes to abilities that we find to be over- or under-powered, adding new rewards, and some new maps for players to enjoy.   Battlegrounds are going to be a constantly evolving feature as we tweak it towards perfection.   Remember this is still the pre-season, while we work out some of the issues, most of which are related to the amount of database traffic they generate, as they seem to be pretty popular.<br />
<br />
We do have a solid plan for the next fiscal year, which runs from April to March around here, and while I will not go into all of the details, we do have quite a bit planned.  Some of the items planned are:<br />
<br />
•UI Revamp – Allowing for more customization from the community       <br />
•Reworking the Welcome Screen, so it becomes more relevant to your play sessions<br />
•Class adjustments, although as you all know this is never ending<br />
•Alternate Rule Set Server: Something similar to the progression server used in EQ, or a permadeath server or a special PVP ruleset server.  The possibilities are endless.  We plan to make this a cycling system allowing for new sets to be popped up every few months, using the same server hardware.<br />
And of course, new content to include raids, quests, and goodies.  You should see at least one raid each update, of which there are four major updates planned for the next fiscal year.  Details of those to follow but I can say they will be a mix of reworked content e.g. Lavastorm revamp, and all new content.  Through the next year, we plan to bolster our events as well, eventually having one event each calendar month, providing more entertainment for you.]]></description>
			<content:encoded><![CDATA[Alan "Brenlo" Crosby, EQII Senior Producer, discusses hot topics in the EQII Community including Shaders 3.0, Itemization, and New Halas.  Also included is news about upcoming raid content, Battlegrounds support, and the Storyteller system we've been hearing about.  And what's this - a travel revamp?<br />
<br />
<br />
I am going to try something new and try to provide a high level update of where we are headed with EQII.  I would caveat that anything talked about as being in the planning stages, e.g. not actually on release notes, is subject to change.  That said our next update is planned for the month of May.  We have a lot planned for this update, not the least of which is to continue to improve live game performance.  Some servers are struggling a bit with the new load created by returning players, Battlegrounds, more items in the database, etc and are not reacting well.  This is our engineering team’s number one priority.  They are working hard with our Database Operations folks to figure out what is causing the issue and how best to correct it.  They are streamlining database queries and cleaning up old data.  This will be an ongoing effort and is of great importance to our team, especially Rothgar, our lead engineer, as you may have noted through his hundreds of posts.<br />
<br />
 <br />
<br />
Shader 3.0: Is going well.  Yup this is taking a lot longer than we had planned.  The reason?  We had hoped to make performance gains for all Shader 3.0 cards, but as we continued to progress, we actually saw diminishing returns on all but the most high end cards.  This lead to the Graphics Coder, reworking the lighting engine and other systems to try and get those performance gains back.  We are starting to see some success and we should be pushing this live with the next update.  In fact, I think it is already enabled on Test where we encourage you to give it a try.<br />
<br />
 <br />
<br />
New Halas:  We shifted around some of our priorities leading up to the expansion launch and this included shifting New Halas back one update.  Frankly we needed more time.  New player zones actually require a lot more work than a dungeon, overland, or raid zone.  Significantly more work in fact, so rather than rush it, we moved it back.  You will be pleased to know that it is progressing quite well.  The zone art is amazing, as is the housing. I think a lot of players may be moving their homes in the near future.  We have a team of designers working on the quests and population, along with a team of artists working on items.  There has been a good deal of excitement from the team as they watch it all come together.  New Halas is coming in the next update, barring some unforeseen event, like a comet smashing into the Earth or something.  Oh and no, there will not be guild halls available in New Halas at launch.   Sorry folks.<br />
<br />
 <br />
<br />
Travel Revamp:  As we look at the systems in the game, one of the most deficient and illogical, in our opinion, is our current travel system.  We used many mixed systems which often do not make sense.  Some zones have bells, some have spires, etc. . .  So we are in the process of cleaning all of those up for our next update.  Expect a more streamlined, logical system that makes a lot more sense, coming to Norrath in the near future.  Expect more details on the forums as we get closer to May.<br />
<br />
 <br />
<br />
Storyteller System:  Just in time for Halas, and hopefully an influx of new players, we will be adding the Storyteller system.  A new UI element that tracks quests together, in a meaningful way, to tell a larger story.  When you are sent out to kill ten rats, we hope to provide a deeper understanding of why and how it fits into a larger picture, as well as showing how far along you have progressed in the story.  This is the system that will tie the Golden Path together, giving new players a guided experience, if they choose, through some of our best content. <br />
<br />
 <br />
<br />
Itemization:  We know that there are many concerns over the itemization in Sentinel’s Fate and we are already working to make those items more desirable and chase worthy.  Frizznik has done some of the messaging on the forums, and Kander is implementing those and other changes as I type this.  We appreciate all of the feedback we have received from you on the items and ask that you please continue to look over the adjustments we make.  We need and value your opinions, so get back to us if you can.<br />
<br />
 <br />
<br />
We will continue to support the Battlegrounds, making changes to abilities that we find to be over- or under-powered, adding new rewards, and some new maps for players to enjoy.   Battlegrounds are going to be a constantly evolving feature as we tweak it towards perfection.   Remember this is still the pre-season, while we work out some of the issues, most of which are related to the amount of database traffic they generate, as they seem to be pretty popular.<br />
<br />
We do have a solid plan for the next fiscal year, which runs from April to March around here, and while I will not go into all of the details, we do have quite a bit planned.  Some of the items planned are:<br />
<br />
•UI Revamp – Allowing for more customization from the community       <br />
•Reworking the Welcome Screen, so it becomes more relevant to your play sessions<br />
•Class adjustments, although as you all know this is never ending<br />
•Alternate Rule Set Server: Something similar to the progression server used in EQ, or a permadeath server or a special PVP ruleset server.  The possibilities are endless.  We plan to make this a cycling system allowing for new sets to be popped up every few months, using the same server hardware.<br />
And of course, new content to include raids, quests, and goodies.  You should see at least one raid each update, of which there are four major updates planned for the next fiscal year.  Details of those to follow but I can say they will be a mix of reworked content e.g. Lavastorm revamp, and all new content.  Through the next year, we plan to bolster our events as well, eventually having one event each calendar month, providing more entertainment for you.]]></content:encoded>
		</item>
	</channel>
</rss>